Difference between revisions of "Molecular Rift"
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==Software Requirements== | ==Software Requirements== | ||
− | :Oculus Runtime SDK 0.8.0.0 (free download)<--runs VR headset | + | :[[https://developer.oculus.com/downloads/package/oculus-runtime-for-windows/ Oculus Runtime SDK 0.8.0.0]] (free download)<--runs VR headset |
:Leap Motion SDK 2.3.1 (free download) <--runs the "hands" recognition | :Leap Motion SDK 2.3.1 (free download) <--runs the "hands" recognition | ||
:Unity v5.3.0 <-- ("personal" free download) "VR engine" | :Unity v5.3.0 <-- ("personal" free download) "VR engine" |
Revision as of 20:31, 5 August 2017
Software Requirements
- [Oculus Runtime SDK 0.8.0.0] (free download)<--runs VR headset
- Leap Motion SDK 2.3.1 (free download) <--runs the "hands" recognition
- Unity v5.3.0 <-- ("personal" free download) "VR engine"
- OpenBabel <--chemical toolbox
Hardware Requirements
- Oculus Rift system (~$500 - "touch" not required)) includes:
- 1) Oculus Rift Head Mount Display DK 2
- 2) Oculus Positional Tracker DK 2
- 3) Remote (used for Oculus Rift, but not MR)
- Leap Motion sensor (~$100)
- PC with:
- 1) Windows 8 or Windows 10 (x64)
- 2) 1x USB 3.0
- 3) 2x USB 2.0 or higher (at least one powered)
- 4) DVI-D or HDMI graphics output
- 5) DX11 capable graphics adapter
- 6) 4 GB Memory
The installation of the Molecular Rift (MR) requires a functioning and .
The Oculus Rift requires a significant graphics card; we are currently using a Gforce GPX 1060 - 6GB (~$400).
Our PC is an i5 Intel dual core processor.
MR V1
The version 1 of MR uses older technology and will not be discussed here.
MR V2
The following describes the install of version 2: 1) Search Molecular Rift V2 github...or go directly to: https://github.com/JBostrom/MolecularRiftv2
2) Select the "Download" (green) button to download all of the needed files.
3) Copy to "C:drive"...this will allow the install to go faster
4) Then "extract" the .zip file...
5) Once extracted, you will find multiple files and folders.
6) Select/run the Unity