Difference between revisions of "Molecular Rift"
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+ | ==Software Requirements== | ||
+ | :[https://developer.oculus.com/downloads/package/oculus-runtime-for-windows/ Oculus Runtime SDK 0.8.0.0] (free download)<--runs VR headset | ||
+ | :[https://developer.leapmotion.com/sdk/v2/ Leap Motion SDK 2.3.1] (free download) <--runs the "hands" recognition | ||
+ | :[https://unity3d.com/get-unity/download/archive Unity v5.3.0] <-- (free download) "VR engine" (Choose "Unity Installer" from the pull down list) | ||
+ | :[http://openbabel.org/wiki/Main_Page OpenBabel] (free download) <--chemical toolbox | ||
==Hardware Requirements== | ==Hardware Requirements== | ||
− | + | :[https://www.oculus.com/rift Oculus Rift] system (~$500 - "touch" not required)) includes: | |
− | The Oculus Rift requires a significant graphics card; we are currently using a Gforce GPX 1060 - 6GB. | + | ::1) Oculus Rift Head Mount Display DK 2 |
+ | ::2) Oculus Positional Tracker DK 2 | ||
+ | ::3) Remote (used for Oculus Rift, but not MR) | ||
+ | :[https://www.leapmotion.com/ Leap Motion sensor] (~$100) | ||
+ | :PC with: | ||
+ | ::1) Windows 8 or Windows 10 (x64) | ||
+ | ::2) 1x USB 3.0 | ||
+ | ::3) 2x USB 2.0 or higher (at least one powered) | ||
+ | ::4) DVI-D or HDMI graphics output | ||
+ | ::5) DX11 capable graphics adapter | ||
+ | ::6) 4 GB Memory | ||
+ | |||
+ | |||
+ | The installation of the Molecular Rift (MR) requires a functioning and . | ||
+ | The Oculus Rift requires a significant graphics card; we are currently using a Gforce GPX 1060 - 6GB (~$400). | ||
Our PC is an i5 Intel dual core processor. | Our PC is an i5 Intel dual core processor. | ||
==MR V1== | ==MR V1== | ||
− | The version 1 of MR | + | The version 1 of MR uses older technology and will not be discussed here. |
==MR V2== | ==MR V2== |
Latest revision as of 20:35, 5 August 2017
Software Requirements
- Oculus Runtime SDK 0.8.0.0 (free download)<--runs VR headset
- Leap Motion SDK 2.3.1 (free download) <--runs the "hands" recognition
- Unity v5.3.0 <-- (free download) "VR engine" (Choose "Unity Installer" from the pull down list)
- OpenBabel (free download) <--chemical toolbox
Hardware Requirements
- Oculus Rift system (~$500 - "touch" not required)) includes:
- 1) Oculus Rift Head Mount Display DK 2
- 2) Oculus Positional Tracker DK 2
- 3) Remote (used for Oculus Rift, but not MR)
- Leap Motion sensor (~$100)
- PC with:
- 1) Windows 8 or Windows 10 (x64)
- 2) 1x USB 3.0
- 3) 2x USB 2.0 or higher (at least one powered)
- 4) DVI-D or HDMI graphics output
- 5) DX11 capable graphics adapter
- 6) 4 GB Memory
The installation of the Molecular Rift (MR) requires a functioning and .
The Oculus Rift requires a significant graphics card; we are currently using a Gforce GPX 1060 - 6GB (~$400).
Our PC is an i5 Intel dual core processor.
MR V1
The version 1 of MR uses older technology and will not be discussed here.
MR V2
The following describes the install of version 2: 1) Search Molecular Rift V2 github...or go directly to: https://github.com/JBostrom/MolecularRiftv2
2) Select the "Download" (green) button to download all of the needed files.
3) Copy to "C:drive"...this will allow the install to go faster
4) Then "extract" the .zip file...
5) Once extracted, you will find multiple files and folders.
6) Select/run the Unity